Blog

Latest posts about indie game development, software projects, and technology insights.

Site Launch and Other Updates

1 min read

Today I'm launching the website and my studio name (Chapel Software). I'm planning to release all future projects under this name. If you're reading this post, you've found the site! I wrote this site using a node.js backend and manually designed the static site generator because I was so unhappy with all the ones available lol. I'm sure there will be future upgrades to the site as I improve my skill and figure out exactly what I need. For example, this blog page is going to need a paginator eventually, and probably a way to link to individual posts instead of having them all display on one page. Perhaps incorporate commenting (but probably not). The blog uses a markdown interpreter which makes writing the posts relatively easy. As far as other updates go, Scripture Cipher is in its second beta release right now. There are a couple of quality of...

Scripture Cipher Hard Mode Changes

1 min read

Currently working on some modification to how hard mode of Scripture Cipher plays. Instead of filling all matching letters on entry, the user will now have to enter each letter manually. This means that hard mode will have to reveal at least a few prefilled letters, but it will require the player to make sure they are checking the encrypted puzzle to see if more known letters are available based on the information they have. I may apply this to Medium difficulty as well, since it is more in line with classic cryptogram puzzles. We'll see.

Scripture Cipher TestFlight Release

1 min read

The first version of Scripture Cipher is now available on TestFlight for beta testers. Currently only available for iPhone, though in the future I may add an Android version, time permitting. Reach out to me to get access.